1 | Adhere | [dice] objects is covered in extremely sticky slime. |
2 | Anchor | A strong wire sprouts from your arms, affixing itself to [dice] points within 50ft on each side. |
3 | Animate Object | [dice] objects obeys your commands as best it can. It can walk 15ft per round. |
4 | Anthropomorphize | A touched animal either gains human intelligence or human appearance for [sum] days. |
5 | Arcane Eye | You can see through a magical floating eyeball that flies around at your command. |
6 | Astral Prison | [dice] objects are frozen in time and space within an invulnerable crystal shell. |
7 | Attract | [sum]+1 objects are strongly magnetically attracted to each other if they come within 10 feet. |
8 | Auditory Illusion | You create illusory sounds that seem to come from a direction of your choice. |
9 | Babble | [dice] creatures must loudly and clearly repeat everything you think. It is otherwise mute. |
10 | Bait Flower | A plant sprouts from the ground that emanates the smell of decaying flesh. |
11 | Beast Form | You and your possessions transform into a mundane animal. |
12 | Befuddle | [sum] creatures of your choice are unable to form new short-term memories for the duration of the spell. |
13 | Body Swap | You switch bodies with a creature you touch. If one body dies, the other dies as well. |
14 | Charm | [sum] creatures treat you like a friend. |
15 | Command | A creature obeys a single, [sum] word command that does not harm it |
16 | Comprehend | You become fluent in all languages |
17 | Cone of Foam | Dense foam sprays from your hand, coating [dice] targets. |
18 | Control Plants | [sum] nearby plants and trees obey you and gain the ability to move at a slow pace. |
19 | Control Weather | You may alter the type of weather for [sum] minutes, but you do not otherwise control it. |
20 | Cure Wounds | Restore [dice] STR to a creature you can touch. |
21 | Deafen | [sum] nearby creatures are deafened at random. |
22 | Detect Magic | You hear nearby magical auras singing. Volume and harmony signify the aura’s power and refinement. |
23 | Disassemble | Any of your body parts may be detached and reattached at will, without causing pain or damage. You can still control them. |
24 | Disguise | You may alter the appearance of [sum] characters at will as long as they remain humanoid. Attempts to duplicate other characters will seem uncanny |
25 | Displace | An object appears to be up to [sum]×10ft from its actual position. |
26 | Earthquake | The ground begins shaking violently. Structures may be damaged or collapse. |
27 | Elasticity | Your body can stretch up to [dice]×10ft. |
28 | Elemental Wall | A straight wall of ice or fire [dice]×40ft long and 10ft high rises from the ground. |
29 | Flare | A bright ball of energy fires a trail of light into the sky, revealing your location to friend or foe for [dice] minutes. |
30 | Filch | [dice] visible items teleport to your hands. |
31 | Fog Cloud | Dense fog spreads out from you |
32 | Frenzy | [sum] creatures erupt in a frenzy of violence |
33 | Gate | A portal to a random plane opens. |
34 | Gravity Shift | You can change the direction of gravity (for yourself only) up to [dice] per round. |
35 | Greed | [sum] creatures develop an overwhelming urge to possess a visible item of your choice. |
36 | Haste | Your movement speed is multiplied [dice] times. |
37 | Hatred | [dice] creatures develop a deep hatred of another creature or group of creatures and wish to destroy it. |
38 | Hear Whispers | You can hear faint sounds clearly |
39 | Hover | An object hovers, frictionless, [sum] ft above the ground. |
40 | Hypnotize | A creature enters a trance and will truthfully answer [dice] yes or no questions you ask it. |
41 | Icy Touch | A thick ice layer spreads across a touched surface, up to [dice]×10ft in radius. |
42 | Identify Owner | [dice] letters appear over the object you touch, spelling out the name of the object’s owners, if there are any. |
43 | Illuminate | A floating light moves as you command. |
44 | Invisible Tether | Two objects within [dice]x10ft of each other cannot be moved more than [dice]x10ft apart. |
45 | Knock | [dice] nearby mundane or magical locks unlock. |
46 | Leap | You can jump up to [dice]×10ft in the air. |
47 | Liquid Air | The air around you becomes swimmable. |
48 | Magic Dampener | [dice] nearby magical effects have their effectiveness halved. |
49 | Manse | A sturdy, furnished cottage appears for [dice]×12 hours. You can permit and forbid entry to it at will. |
50 | Marble Madness | Your pockets are full of marbles, and will refill for [sum] rounds. |
51 | Masquerade | [dice] characters’ appearances and voices become identical to a touched character. |
52 | Miniaturize | You and [dice] other touched creatures are reduced to the size of a mouse. |
53 | Mirror Image | [dice] illusory duplicates of yourself appear under your control. |
54 | Mirrorwalk | A mirror becomes a gateway to another mirror that you looked into today. |
55 | Multiarm | You gain [dice] extra arms |
56 | Night Sphere | An [sum]×40ft wide sphere of darkness displaying the night sky appears. |
57 | Objectify | You become any inanimate object between the size of a grand piano and an apple. |
58 | Ooze Form | You become a living jelly. |
59 | Pacify | [dice] creatures have an aversion to violence. |
60 | Phobia | [dice] creatures become terrified of an object of your choice. |
61 | Pit | A pit 10ft wide and [sum]x5ft deep opens in the ground |
62 | Primeval Surge | An object grows to the size of an elephant. If it is an animal, it is enraged. |
63 | Push/Pull | [dice] objects of any size are pulled directly towards you or pushed directly away from you with the strength of [sum] men. |
64 | Raise Dead | [sum] skeletons rise from the ground to serve you. They are incredibly stupid and can only obey simple orders. |
65 | Raise Spirit | The spirit of a dead body manifests and will answer [dice] questions. |
66 | Read Mind | You can hear the surface thoughts of [dice] nearby creatures. |
67 | Repel | [sum]+1 objects are strongly magnetically repelled from each other if they come within 10 feet. |
68 | Scry | You can see through the eyes of a creature you touched earlier today. |
69 | Sculpt Elements | All inanimate material behaves like clay in your hands. |
70 | Sense | Choose one kind of object (key, gold, arrow, jug, etc). You can sense the nearest [dice] examples. |
71 | Shield | A creature you touch is protected from mundane attacks for [dice] minutes. |
72 | Shroud | [sum] creatures are invisible until they move |
73 | Shuffle | [sum] creatures instantly switch places. Determine where they end up randomly. |
74 | Sleep | [dice] creatures fall into a light sleep. |
75 | Slick | Every surface in a [dice]x10ft radius becomes extremely slippery. |
76 | Smoke Form | Your body becomes living smoke for [dice] minutes. |
77 | Sniff | You can smell even the faintest traces of scents. |
78 | Snuff | The source of [sum] mundane lights you can see are instantly snuffed out. |
79 | Sort | Inanimate items sort themselves according to categories you set. |
80 | Spectacle | A clearly unreal but impressive illusion of your choice appears for [dice] minutes, under your control. It may be up to the size of a palace and has full motion and sound |
81 | Spellsaw | A whirling blade flies from your chest, clearing any plant material in its way. It is otherwise harmless. |
82 | Spider Climb | You can climb surfaces like a spider for [dice] minutes. |
83 | Summon Cube | [sum] times per round] you may summon or banish a 3-foot-wide cube of earth. New cubes must be affixed to the earth or to other cubes. |
84 | Swarm | You become a swarm of crows, rats, or piranhas. You only take damage from area effects |
85 | Telekinesis | You may mentally move [sum] items. |
86 | Telepathy | [sum]+1 creatures can hear each other’s thoughts, no matter how far apart they move |
87 | Teleport | An object disappears and reappears on the ground in a visible, clear area up to [sum]×40ft away. |
88 | Target Lure | An object you touch becomes the target of any nearby spell. |
89 | Thicket | A thicket of trees and dense brush up to [sum]×40ft wide suddenly sprouts up. |
90 | Summon Idol | A carved stone statue the size of a mule rises from the ground. |
91 | Time Control | Time in a 50ft bubble slows down or increases by 10% for 30 seconds. |
92 | True Sight | You see through all nearby illusions. |
93 | Upwell | A spring of seawater appears. |
94 | Vision | You completely control what a creature sees. |
95 | Visual Illusion | A silent, immobile, illusion of your choice appears, up to the size of a bedroom. |
96 | Ward | A silver circle 40ft across appears on the ground. Choose one thing that cannot cross it |
97 | Web | Your wrists can shoot thick webbing that covers [sum]x10ft. |
98 | Widget | A primitive version of a drawn tool or item appears before you and disappears after a [dice] minutes. |
99 | Wizard Mark | Your finger can shoot a stream of ulfire-colored paint. This paint is only visible to you, and can be seen at any distance, even through solid objects. |
100 | X-Ray Vision | You gain X-Ray vision. |