Fever Swamp
- Original system-neutral adventure by Luke Gearing.
- Original conversion by Danger Is Real.
Diseases
All references to Constitution or Strength are considered STR, and any mental abilities or effects are considered WIL.
Hexes
Hex 2 Ur-Corpse Ruins
Iron Sinner
9 HP, 2 Armor, 14 STR, 8 DEX, 18 WIL
- Askguurd: Zweihander (d6+d6), on critical damage wounds freeze (deprived if target recovers)
- Naldden: Truncheon (d8), never kills
- Disnat: 6 DEX, 3 Armor, always fails DEX save at start of battle, Short sword (d8)
- Kaldik: Spiked chain strangles target unless they follow his commands (d8 STR damage), DEX save to avoid
- Jondirr: Broken spear (d6), mask can paralyze those who are not “lecherous” (WIL save to avoid)
- Tantin: Paired hammers (d6+d6), 3 DEX (crawls)
- Dinet: Giant knife (d12)
- Naggtet: Giant hammer d10, every d4 rounds falls and crushes nearby PCs (d8+d8 damage, blast)
- Each weapon take up four slots and attack is impaired if wielded by a PC
Crocodile Ghoul
8 HP, 1 Armor, 14 STR, 8 DEX, 11 WIL, Bite (d8)
Ur-corpse
18 HP, 9 DEX, 18 STR, 18 WIL, Claws (d12)
- Critical damage: Necrosis (d8 STR loss)
Hex 3 Tree-Spider Trap
Tree-Spider
12 HP, 1 Armor, 14 STR, 11 DEX, 15 WIL, Bite (d6)
- Critical damage: Poison (d8 STR loss)
Hex 4 Explosive Madman
Mad Sapper
4 HP, 1 Armor, 12 STR, 15 DEX, WIL 8, Thrown Explosive (d8, blast)
Hex 6 Wasser Koenig Shipwreck
Reanimated Crew
3 HP, 11 STR, 9 DEX, 18 WIL, Sword (d6)
Hex 9 Hunger the Crocodile
Hunger the Crocodile
16 HP, 3 Armor, 12 STR, 12 DEX, 15 WIL, Bite (d12)
- Critical damage: Death Roll (d8 STR loss)
Appendix B: They Lurk, Hungry
Candlethief
4 HP
Crocodile
6 HP, 1 Armor, 12 STR, 12 DEX, 12 WIL, Bite (d8)
- Critical damage: Death Roll (1d6 STR damage)
Dredgers
8 HP, 15 STR, WIL 12, Net & Smash (d12, blast)
- Fears Fire (WIL save to avoid fleeing)
Drowning Spirits
4 HP, 10 WIL, Grapple
- Beguile: Target makes a WIL save or willingly slips into the water
- Grapple: On Critical damage, target drowns and takes additional d6 damage to STR
Ghost Olm
12 HP, 3 Armor, 16 STR
Giant Leech
5 HP, 1 Armor, 12 STR, 12 WIL, Bite (d4)
- Critical damage: locks & drain 1d2 STR/Round
- Torn off for d6 STR damage & 50% chance of a random disease
Grandfather Rotte
18 HP, 3 Armor, 18 STR, Fist (d12+d12 blast), detachment
- Critical damage: immediate death.
Leech-Chewers
4 HP, 3 STR, 14 DEX, WIL 9, Tear out Leech (d4)
- Critical damage: lose an additional 4 STR
- WIL save to avoid being distracted by meat
Man-gore-grove
1 HP per root, 16 STR, WIL 18, Root Crush (d8, blast)
- Tries to sink boat (sink damage)
Scumboggles
3 HP, 8 STR, 14 DEX, 12 WIL, Spear (d6)
Stilt-walker
7 HP, 1 Armor, 12 STR, 5 DEX, 18 WIL, Spear-like Legs (d8)
- Attacks always does sink damage to ship
Swamp Snake
5 HP, 5 STR, 16 DEX, 8 WIL, Bite (d6)
- Critical damage: Poison does d6 STR damage
Trunk Snake
8 HP, 13 STR, 14 DEX, 12 WIL smash (1d6) or Bite (d4)
- Bite: on Critical damage target is reduced to 0 DEX (paralysis)
Chieftain-Wight
10 HP, 1 Armor, 14 STR, 9 DEX, 18 WIL, Sword (d10)
- PCs that approach must make a WIL save to avoid fleeing in terror.