Barrow of the Elf King
- Based on the original adventure by Highland Paranormal Society, written for The Vanilla Game by Jared Sinclair.
 - For a PDF “slip-in” of the conversion, see here.
 - If you’d prefer to watch a video (with commentary) of Yochai Gal running the adventure, click here.
 
1. The Fallen Cairn
- As written.
 
2. The Tunnel of Retainers
- DEX save or take 3d6 STR damage (minus Armor).
 
3. The Grave Slab
Elf King
6 HP, 2 Armor, 11 STR, 13 DEX, 3 WIL, white wood great sword (d10)
- Can teleport within 15 feet.
 
White Wood Great Sword (d10)
- Never dulls. If planted, in a year it will grow into a giant White Oak with a door to Fairyland.
 - Worth 150 gp.
 
Black Arrows
- Deals enhanced damage to dragons.
 - Worth 25gp each.
 
White Branch Crown
- As written.
 
4. Goblin in a Barrel
- As written.
 
Wogwurt
- 2 HP, 8 STR, 12 DEX, 8 WIL
 
5. The Guard Room
- As written.
 
Skeleton Guard
- 5 HP, 1 Armor, 13 DEX, rusty sword (d6)
 
6. Royal Organ Storage
Barrow Worms
- 2 HP, 1 Armor, 3 STR, 12 DEX, 2 WIL, bite (1d4)
 
Elf King’s Heart
- As written (STR and HP return to max; deprivation and Fatigue go away).
 
Elf King’s Brain
- A wooden spellbook manifests that only the eater(s) can read.
 - Roll on standard or extra spellbooks table.
 
7. The Spider’s Lair
- As written, WIL save to avoid death after three days.
 
Sargmotra Sinspinner
- 8 HP, 14 STR, 13 DEX, 12 WIL, bite (d10)
 - Web: Target is caught and unable to move. A successful STR save is required to break free.
 - Critical damage: Drinks target’s blood and heals 1d6 STR.
 
8. The Tapestry
- Each PC carrying the tapestry is reduced to 0 HP while carrying the tapestry.
 
9. Treasure Well
- As written.
 
Spiders
4 HP, 10 STR, 11 DEX, 4 WIL, bite (d6)
- Can climb walls and ceiling.
 
10. The Great Oak
- As written.